Core Blender Development: Understanding the Essential Source Code

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Chapter 1. A First Encounter with Blender's Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and t ...Celý popis
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ISBN9781484264140
AutorHollister Brad E.
VydavatelApress
VazbaPaperback
Rok vydání2020
Počet stran244

Popis knihy

Chapter 1. A First Encounter with Blender's Source CodeChapter goal: To outline the Blender source tree, and provide an execution trace of how Blender registers geometric manipulation operators, and the execution of a few of the associated callbacks.- The Blender Projecto Discusses where Blender source code is hosted and how developers can find help online.- The Blender Source Treeo Listing of the modules included in Blender, and what each module does- The Blender CMake Build Systemo How Blender makes uses of the CMake build system, and how various modules can be included or excluded from a build- Some High-Level Geometric Modelling Tools & Their Operatorso Discusses how operators are registered in the C codeo Describes where primitive creation and geometric editing operators are registered and how to determine their callbacks- The Model-View-Controller Architecture of Blendero Explains the rationale for the general architecture of Blender and its history- Roadmap for the Remaining Booko What is "core" Blender?
What this book covers and what it does not cover
Chapter 2. The Blend File FormatChapter goal: Explains the persistent data model and related data structures of the .blend file- What Does the .blend File Contain?o High-level description & purpose of the .blend file- Byte Layout of the .blend File- Backwards Compatibility of the .blend File- Blender DNA and the Data Modelo Shows how the contents of the .blend file map to DNA (data structures) and the data model and internal API- The Dependency Graph
Chapter 3. GHOST and the Main Event LoopChapter goal: Dissects the global host module (GHOST) and points out the high-level main event loop in the window manager module- Blender's cross-platform support for multiple windowing and operating systems: gHOSTo Overview of the source files in the gHOST module- Trace of the Initialization Routines- GHOST and the Event Loop- Differences Between Linux, MS Windows, and MacOS builds
Chapter 4. BlendLib & UtilitiesChapter goal: Discusses the suite of functions provided by the internal utilities libraries of Blender- The Math Utilitieso Explanation of the math utilities used throughout core Blender- The File Utilities- The global context and blendlib
Chapter 5. Blender Embedded Python EngineChapter goal: Describes the connection between Python API and the internal compiled code of the embedded (extended) interpreter- How Python is Embedded in a C Programo Preliminaries on embedded Python- How Blender Embeds Pythono UI dependencieso Associated source files & important module (externally linked) functionso Startup and initialization- The Data API & RNA generated code
Chapter 6. Blender User Interface ComponentsChapter goal: Describes the internal graphical user-interface of Blender and how Blender uses OpenGL to draw and manage its custom UI- Internal UI APIo Describes Windows, Other UI Elements, and Events- How to construct simple UI Elements in C.- Hierarchy of UI Elements.- Trace of Window Updates and Drawing in C code
Chapter 7. BMesh Data Structure and the bmesh ModuleChapter goal: Describes the bmesh data structure and how the associated geometric operators update its data.- BMesh Designo How BMesh stores geometry data?
vertices
edges

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