Kniha 3D Engine Design for Virtual Globes Patrick Cozzi

3D Engine Design for Virtual Globes

Autor: Patrick Cozzi
Jazyk: Angličtina
Vazba: Pevná
Dostupnost: Skladem u dodavatele v malém množství
Odesíláme za 11-15 dnů
3 534
"The first half of the book details the design of a modern 3D graphics engine: a shader-based archit...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Pevná
Vydáno
2011
Stránek
520
EAN
9781568817118
ISBN
1568817118
Enbook ID
04388777
Hmotnost
1246
Rozměry
190 x 242 x 30

Kompletní popis

"The first half of the book details the design of a modern 3D graphics engine: a shader-based architecture with an abstract rendering API fed by hierarchical culling and state sorting. The second half of the book upgrades the generic 3D engine to a virtual globe engine by adding high precision rendering, accurate globe rendering, vector data rendering, out-of-core rendering, and terrain rendering. The algorithms and techniques in the book are not tied to any particular programming language or rendering API but they will provide concrete examples in C#, OpenGL, and GLSL"--

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