Kniha Android Studio Koala Essentials - Kotlin Edition Smyth

Android Studio Koala Essentials - Kotlin Edition

Autor: Smyth
Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: Payload Publishing
Dostupnost: Skladem u dodavatele
Odesíláme za 14-21 dnů
1 087
This book, fully updated for Android Studio Koala Feature Drop (2024.1.2) and the new UI, teaches yo...

Informace o knize

Autor
Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2024
Stránek
776
EAN
9781951442958
ISBN
1951442954
Enbook ID
46505299
Vydavatel
Hmotnost
1421
Rozměry
191 x 235 x 41

Kompletní popis

This book, fully updated for Android Studio Koala Feature Drop (2024.1.2) and the new UI, teaches you how to develop Android-based applications using the Kotlin programming language.

This book begins with the basics and outlines how to set up an Android development and testing environment, followed by an introduction to programming in Kotlin, including data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail.

Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding.

More advanced topics such as intents are also covered, as are touch screen handling, gesture recognition, and the recording and playback of audio. This book edition also covers printing, transitions, and foldable device support.

The concepts of material design are also covered in detail, including the use of floating action buttons, Snackbars, tabbed interfaces, card views, navigation drawers, and collapsing toolbars.

Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, MotionLayout Editor, view binding, constraint chains, barriers, and direct reply notifications. 

Chapters also cover advanced features of Android Studio, such as App Links, Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.

Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started. 

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