Kniha Android Studio Otter Essentials - Kotlin Edition Neil Smyth

Android Studio Otter Essentials - Kotlin Edition

Autor: Neil Smyth
Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: Payload Media, Inc.
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
1 087
This book, fully updated for Android Studio Otter Feature Drop, teaches you how to develop Android-b...

Informace o knize

Autor
Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2025
Stránek
756
EAN
9781965764299
ISBN
1965764290
Enbook ID
50079085
Hmotnost
1385
Rozměry
191 x 235 x 40

Kompletní popis

This book, fully updated for Android Studio Otter Feature Drop, teaches you how to develop Android-based applications using Kotlin.

Beginning with the basics, the book outlines how to set up an Android development and testing environment, then introduces programming in Kotlin, covering data types, control flow, functions, lambdas, and object-oriented programming. Asynchronous programming using Kotlin coroutines and flow is also covered in detail.

Chapters also cover the Android Architecture Components, including view models, lifecycle management, Room database access, content providers, the Database Inspector, app navigation, live data, and data binding.

Topics such as intents, touchscreen handling, gesture recognition, and the integration of artificial intelligence into Android apps are also included.

The concepts of material design are also covered in detail, including floating action buttons, Snackbars, tabbed interfaces, card views, and collapsing toolbars.

Other key features of Android Studio and Android are also covered in detail, including the Layout Editor, the ConstraintLayout and ConstraintSet classes, view binding, constraint chains, barriers, and direct reply notifications.

Chapters also cover advanced Android Studio features, such as Gradle build configuration, in-app billing, and submitting apps to the Google Play Developer Console.

Assuming you already have some programming experience, are ready to download Android Studio and the Android SDK, have access to a Windows, Mac, or Linux system, and have ideas for some apps to develop, you are ready to get started.

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