Kniha Blender for Developers Jane J. Kelley

Blender for Developers

A Practical Guide to Building, Automating, Optimizing, and Exporting 3D Assets for Modern Game Development

Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele
Odesíláme za 14-21 dnů
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Great games are built on more than creative ideas-they rely on efficient workflows, optimized assets...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2026
Stránek
150
EAN
9798187235582
Enbook ID
53239295
Hmotnost
252
Rozměry
170 x 244 x 8

Kompletní popis

Great games are built on more than creative ideas-they rely on efficient workflows, optimized assets, and tools that help developers move from concept to production with confidence. Blender for Developers is designed to bridge the gap between artistic creation and technical game development, showing you how to create production-ready 3D assets that perform well in modern game engines. Instead of simply teaching Blender's interface, this book focuses on helping you build practical skills that save time, reduce costly mistakes, and improve the overall quality of your projects.

Whether you're creating stylized indie games or large-scale 3D environments, this guide walks you through the complete development pipeline-from modeling and UV mapping to texturing, rigging, animation, optimization, automation, and exporting assets for Unity, Unreal Engine, Godot, and other modern engines. You'll also discover how Python scripting can automate repetitive tasks, how geometry nodes can accelerate production, and how to prepare assets that are both visually impressive and performance-friendly. Every chapter emphasizes real-world workflows that developers use every day.

Learning Blender is one thing; using it effectively in a professional game development pipeline is another. Many tutorials stop after teaching individual tools, leaving developers unsure how everything fits together. This book closes that gap by teaching you how to create clean topology, optimize performance, automate repetitive workflows, troubleshoot export problems, and integrate assets seamlessly into game engines. The result is less time fixing issues, faster production cycles, and more time building great games.

This book is written for aspiring game developers, programmers, technical artists, indie creators, students, and experienced developers who want to strengthen their 3D production skills. Whether you're opening Blender for the first time or looking to modernize your workflow with automation and optimization techniques, you'll find practical guidance that grows alongside your experience.

What You'll Gain

By the end of this book, you'll be able to build professional-quality assets, streamline your production pipeline with Blender's automation tools, optimize models for real-time performance, confidently export projects to today's leading game engines, and develop workflows that scale from personal projects to collaborative studio environments.

The difference between struggling with disconnected tutorials and building games efficiently is having a complete workflow you can trust. Blender for Developers gives you the practical knowledge to create better assets, work faster, and develop the technical confidence demanded by today's game industry. If you're ready to transform Blender from just another 3D tool into one of your greatest development advantages, this book is the perfect place to begin.