Kniha C# Game Programming Cookbook for Unity 3D Murray

C# Game Programming Cookbook for Unity 3D

Jazyk: Angličtina
Vazba: Pevná
Dostupnost: 50 % šance
Prohledáme celý svět
3 733
This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more d...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Pevná
Vydáno
2021
Stránek
298
EAN
9780367321703
ISBN
036732170X
Enbook ID
33388027
Hmotnost
740
Rozměry
178 x 254

Kompletní popis

This second edition of C# Game Programming Cookbook for Unity 3D expounds upon the first with more details and techniques. With a fresh array of chapters, updated C# code and examples, Jeff W. Murray’s book will help the reader understand structured game development in Unity unlike ever before.

New to this edition is a step-by-step tutorial for building a 2D infinite runner game from the framework and scripts included in the book. The book contains a flexible and reusable framework in C# suitable for all game types. From game state handling to audio mixers to asynchronous scene loading, the focus of this book is building a reusable structure to take care of many of the most used systems.

Improve your game''s sound in a dedicated audio chapter covering topics such as audio mixers, fading, and audio ducking effects, or dissect a fully featured racing game with car physics, lap counting, artificial intelligence steering behaviors, and game management. Use this book to guide your way through all the required code and framework to build a multi-level arena blaster game.

Features

  • Focuses on programming, structure, and an industry-level, C#-based framework
  • Extensive breakdowns of all the important classes
  • Example projects illustrate and break down common and important Unity C# programming concepts, such as coroutines, singletons, static variables, inheritance, and scriptable objects.
  • Three fully playable example games with source code: a 2D infinite runner, an arena blaster, and an isometric racing game
  • The script library includes a base Game Manager, timed and proximity spawning, save profile manager, weapons control, artificial intelligence controllers (path following, target chasing and line-of-sight patrolling behaviors), user interface Canvas management and fading, car physics controllers, and more.

Code and screenshots have been updated with the latest versions of Unity. These updates will help illustrate how to create 2D games and 3D games based on the most up-to-date methods and techniques. Experienced C# programmers will discover ways to structure Unity projects for reusability and scalability. The concepts offered within the book are instrumental to mastering C# and Unity.

In his game career spanning more than 20 years, Jeff W. Murray has worked with some of the world''s largest brands as a Game Designer, Programmer, and Director. A Unity user for over 14 years, he now works as a consultant and freelancer between developing his own VR games and experiments with Unity.

Mohlo by vás zajímat

241

Hadrian

James Morwood
868
218

Provence Style

Alexandra Black
930

Turkish Cookbook

Musa Dagdeviren
852

Hooded

MALIKA GRAYSON
439

New Nordic Gardens

Annika Zetterman
538
1 109

Eater of Hearts

Libbie Hawker
574

Final Appeal

Remigiusz Mroz
220

India

Alexander Wilder
728
538

Vaginas

Venus Pleasure
470

Only Death Is Real

Tom Gabriel Fischer
922

Reluctant Spy

John H Goodwin
898

Lorax

Dr. Seuss
268

Terezin

Ruth Thomson
229

Zákaznicí kteří koupili tuto knihu koupili také

432

Ciencia de Datos

William Vance
426
566

Risque et alpinisme

Alain Ghersen
623
468

Shaka rising

Mason O'Connor
350