Kniha Computer Graphics Programming in OpenGL with C++ John L Clevenger

Computer Graphics Programming in OpenGL with C++

Jazyk: Angličtina
Vazba: Pevná
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
1 317
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Pevná
Vydáno
2024
Stránek
568
EAN
9781501522598
ISBN
1501522590
Enbook ID
45220512
Hmotnost
1234

Kompletní popis

This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

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