Kniha Engage the Brain: Games, Grade Five Marcia L. Tate

Engage the Brain: Games, Grade Five

Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele
Odesíláme za 14-20 dnů
404
This practical resource gives teachers the tools they need to plan lessons correlated to the way the...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2008
Stránek
96
EAN
9781412959285
ISBN
1412959284
Enbook ID
04786848
Hmotnost
292
Rozměry
217 x 278 x 7

Kompletní popis

This practical resource gives teachers the tools they need to plan lessons correlated to the way the brain learns best. Based on tested, research-based strategies presented in "Worksheets Don't Grow Dendrites: 20 Instructional Strategies That Engage the Brain", this book offers a variety of language arts activities that incorporate games to help students make sense of and reinforce learning. These activities give students the opportunity to not only play but also construct and design a variety of games, greatly increasing brain connections to the content. These strategies allow students to master curriculum objectives while actively rehearse information in an engaging, non-threatening atmosphere, which makes a real difference in students' energy, motivation, and achievement."Engage the Brain: Games, Grade Five" contains games based on national academic standards for language arts, math, science, social studies, physical education, art, and music. Some games are based on old favorites (such as Simon Says, Bingo, Tag, Scavenger Hunt, Relay Races) and some are brand new, including: Relay Writing; Flub Finders; Simon Says What? Name That Genre; Dicey Decimals; Blow, Go, and Show; Chart Challenge; Mystery Measures Relay; Cycles Circles; Touch a Planet; Camouflage Tag; Weather Wary; Hats Off to History; Capital Clues; Be a Better Barter; A-maze-ing Expeditions; Skill Drill; Whack a Snack; Color Chaos; and, Instrumental Ear. Each game includes one or more learning objectives, a comprehensive materials list, step-by-step information for the teacher on how to prepare for and play the game, any necessary reproducibles (such as game cards, game boards, scorecards), and follow-up activities for extended learning. The games are presented in the brain-friendly lesson formation, including a focus activity, modeling, guided practice, independent practice, and closing.

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