Kniha Hands-On Unity Game Development - Fourth Edition Nicolas Alejandro Borromeo

Hands-On Unity Game Development - Fourth Edition

Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: Packt Publishing
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
1 087
Unlock game development mastery with Unity 2023! This book takes you from conception to publication,...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2024
Stránek
742
EAN
9781835085714
ISBN
1835085717
Enbook ID
44755357
Vydavatel
Hmotnost
1359
Rozměry
191 x 235 x 39

Kompletní popis

Unlock game development mastery with Unity 2023! This book takes you from conception to publication, equipping you with the key tools and techniques you need to bring your gaming vision to life.

Key Features

  • Learn the fundamentals of Unity 2023 and create your dream game
  • Explore the world of augmented reality (AR) to create captivating mobile games
  • Propel game performance and player experience to new heights with Data-Oriented Technology Stack (DOTS) insights

Book Description

Take your game development skills to the next level. Dive into the world of game creation confidently by elevating your game development skills. This book is your definitive and practical guide to unlocking the full potential of Unity 2023. Every chapter is designed to empower you to customize your own game, not just replicate what's in the book. This new edition includes immersive Augmented Reality (AR) experiences and performance optimization with Data-Oriented Technology Stack (DOTS).

From Scene Creation to seamless Assert Integration, dive into C# programming and Visual Scripting with step-by-step guidance for beginners. Implement dynamic gameplay elements, including movement, spawning, physics, and health systems. Delve deeper into the magic of Game AI through sensor-driven decision-making with Finite State Machines (FSMs). Elevate your visuals with materials, shaders, textures, and particle systems. Optimize performance with Profiler insights and debug your game for a polished final product.

Whether you're a beginner or a seasoned pro, this book will equip you with the skills needed to bring your game ideas to life.

What you will learn

  • Build a game that includes gameplay, player and non-player characters, assets, animations, and more
  • Learn C# and Visual Scripting to customize player movements, the UI, and game physics
  • Implement Game AI to build a fully functional enemy capable of detecting and attacking
  • Use Universal Render Pipeline (URP) to create high-quality visuals with Unity
  • Create win-lose conditions using design patterns such as Singleton and Event Listeners
  • Implement realistic and dynamic physics simulations with the new Physics System

Who this book is for

Both game and non-game developers looking to migrate or start building 3D games in Unity will find this Unity game development book useful. While you can still follow along without prior programming experience, knowing C# fundamentals will help you make the most of this book.

Table of Contents

  1. Embark on Your Unity Journey
  2. Crafting Scenes and Game Elements
  3. From Blueprint to Reality: Building with Terrain and ProBuilder
  4. Seamless Integration: Importing and Integrating Assets
  5. Unleashing the Power of C# and Visual Scripting
  6. Dynamic Motion: Implementing Movement and Spawning
  7. Collisions and Health: Detecting Collisions Accurately
  8. Victory or Defeat: Win and Lose Conditions
  9. Starting Your AI Journey: Building Intelligent Enemies for Your Game
  10. Material Alchemy: Using URP and Shader Graph for Stunning Visuals
  11. Captivating Visual Effects: Harnessing Particle Systems and Visual Effect Graph
  12. Enlightening Worlds: Illuminating Scenes with the Universal Render Pipeline
  13. Immersive Realism: Achieving Fullscreen Effects with Post-Processing
  14. Harmonious Soundscapes: Integrating Audio and Music
  15. Interface Brilliance: Designing User-Friendly UI
  16. Next-Gen UI: Creating Dynamic Interfaces with UI Toolkit
  17. Animated Realities: Creating Animations with Animator, Cinemachine, and Timeline

(N.B. Please use the Look Inside option to see further chapters)

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