Kniha HLSL and Pixel Shaders for XAML Developers Walt Ritscher

HLSL and Pixel Shaders for XAML Developers

Autor: Walt Ritscher
Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: O'Reilly Media
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
366
Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2012
Stránek
75
EAN
9781449319847
ISBN
144931984X
Enbook ID
04802444
Vydavatel
Hmotnost
360
Rozměry
177 x 232 x 11

Kompletní popis

Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn't use their traditional OO or procedural approach to writing code. Writing effective shaders requires a mind shift regarding how to craft a useful algorithm. To top it off, shaders are written in a unfamiliar C-like language. In the Microsoft DirectX world the dominant language is High Level Shader Language or HLSL.

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