Kniha Level Design Rudolf Kremers

Level Design

Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele v malém množství
Odesíláme za 11-15 dnů
2 229
Level design is the creation of levels - locales, stages, or missions - in a video game. Level desig...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2009
Stránek
408
EAN
9781568813387
ISBN
1568813384
Enbook ID
02481730
Hmotnost
758
Rozměry
192 x 236 x 22

Kompletní popis

Level design is the creation of levels - locales, stages, or missions - in a video game. Level design is as much an art as it is a science; it requires artistic skills and know-how as well as an extensive technical knowledge and is an extremely important part of computer game design. Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

Mohlo by vás zajímat

1 232
626
3 526

Rules of Play

Katie Salen
1 834

Game Art

Matt Sainsbury
630
701
996
262

Framed Ink 2

Marcos Mateu-Mestre
451
347
557

Let Go

Daisuke Yosumi
351

Sunset at Zero Point

Simon Stalenhag
698
112
220
628

Zákaznicí kteří koupili tuto knihu koupili také

1 454
1 640