Kniha LibGDX Game Development with Java 21 and Gradle 8 Matthew L Hobson

LibGDX Game Development with Java 21 and Gradle 8

Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently

Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
551
LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Perfo...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2026
Stránek
302
EAN
9798199390927
Enbook ID
52761372
Hmotnost
528
Rozměry
178 x 254 x 16

Kompletní popis

LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games Confidently

Are you struggling to turn your game ideas into polished, professional experiences across desktop, mobile, and web platforms? Do you want to build games that not only function but perform efficiently and scale seamlessly? This book provides the practical solutions, modern workflows, and professional guidance you need to make that happen.

In this comprehensive guide, you will learn how to leverage LibGDX, Java 21, and Gradle 8 to create games with robust architecture, smooth performance, and cross-platform compatibility. From core 2D mechanics to advanced ECS-driven AI, from asset management to deployment pipelines, this book equips you with everything necessary to deliver a production-ready game.

What you will gain from this book:

  • Modern game architecture: Learn how to structure your projects using modular ECS, clean separation of logic and rendering, and maintainable workflows.

  • Cross-platform expertise: Build games that run consistently on desktop, Android, and the web without rewriting code for each platform.

  • Performance optimization: Implement object pooling, batched rendering, delta-time movement, and profiling techniques to achieve smooth gameplay.

  • Advanced mechanics integration: Combine input, physics, AI, animations, and particle systems in a unified, responsive game loop.

  • Professional deployment skills: Master Gradle build scripts, CI/CD workflows, and production-ready deployment practices for multiple platforms.

  • Capstone project experience: Apply all techniques in a fully playable, polished game designed to consolidate your skills and showcase your abilities.

By the end of this book, you will not only understand how modern games are built with LibGDX but also have the confidence and skills to create scalable, optimized, and professional games ready for real-world deployment.

Take the next step toward professional game development. Build games that perform, scale, and impress-start now.