Kniha Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques Gabriel Sassone

Mastering Graphics Programming with Vulkan: Develop a modern rendering engine from first principles to state-of-the-art techniques

Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: PACKT PUB
Dostupnost: Skladem u dodavatele
Odesíláme za 14-21 dnů
972
Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics,...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2023
Stránek
382
EAN
9781803244792
ISBN
1803244798
Enbook ID
42871221
Vydavatel
Hmotnost
653
Rozměry
191 x 235 x 20

Kompletní popis

Develop a rendering framework in this part-color guide by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry veterans, Marco Castorina and Gabriel Sassone

Key Features:

- Use a pre-built "Raptor" engine to abstract tedious aspects like file systems, memory allocation, and utility functions

- Delve into advanced graphics programming by taking advantage of Vulkan's cutting-edge features, including mesh shaders and ray tracing

- Optimize your engine without reinventing the wheel

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback but learning it can be a daunting challenge due to its low-level, complex nature. Mastering Graphics Programming with Vulkan is designed to help you overcome this difficulty, providing a practical approach to learning one of the most advanced graphics APIs.

In Mastering Graphics Programming with Vulkan, you'll focus on building a high-performance rendering engine from the ground up. You'll explore Vulkan's advanced features, such as pipeline layouts, resource barriers, and GPU-driven rendering, to automate tedious tasks and create efficient workflows. Additionally, you'll delve into cutting-edge techniques like mesh shaders and real-time ray tracing, elevating your graphics programming to the next level.

By the end of this book, you'll have a thorough understanding of modern rendering engines to confidently handle large-scale projects. Whether you're developing games, simulations, or visual effects, this guide will equip you with the skills and knowledge to harness Vulkan's full potential.

What You Will Learn:

- Understand resources management and modern bindless techniques

- Get comfortable with how a frame graph works and know its advantages

- Explore how to render efficiently with many light sources

- Discover how to integrate variable rate shading

- Understand the benefits and limitations of temporal anti-aliasing

- Get to grips with how GPU-driven rendering works

- Explore and leverage ray tracing to improve render quality

Who this book is for:

This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

Table of Contents

- Introducing the Raptor Engine and Hydra

- Improving Resources Management

- Unlocking Multi-Threading

- Implementing a Frame Graph

- Unlocking Async Compute

- GPU-Driven Rendering

- Rendering Many Lights with Clustered Deferred Rendering

- Adding Shadows Using Mesh Shaders

- Implementing Variable Rate Shading

- Adding Volumetric Fog

- Temporal Anti-Aliasing

- Getting Started with Ray Tracing

- Revisiting Shadows with Ray Tracing

- Adding Dynamic Diffuse Global Illumination with Ray Tracing

- Adding Reflections with Ray Tracing

Mohlo by vás zajímat

1 299

Great Movies

Roger Ebert
380

Vulkan Fundamentals

Frahaan Hussain
560
1 504

Vulkan Cookbook

Pawel Lapinski
871

Clean Code

Robert C. Martin
1 166

Git Handbook 2026

Lucky Digi Pro .
372
756
2 351
1 155

Effective C++

Scott Meyers
1 067
776

Istio in Action

Rinor Maloku
1 310

Zákaznicí kteří koupili tuto knihu koupili také

1 035
2 517
1 072
786
1 254
1 897
1 333

Ray Tracing Gems

Eric Haines
927

Ray Tracing Gems II

Peter Shirley
1 220