Kniha Modern Game Testing Nikolina Finska

Modern Game Testing

Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: Packt Publishing
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
651
Implement modern and agile QA practices with the help of this part-color guide to ensure your games...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2023
Stránek
232
EAN
9781803244402
ISBN
1803244402
Enbook ID
43738541
Vydavatel
Hmotnost
442
Rozměry
191 x 235 x 13

Kompletní popis

Implement modern and agile QA practices with the help of this part-color guide to ensure your games are high quality, on budget, and released on time

Key Features:

- Set up a test environment, create test plans, and learn to communicate with developers

- Discover how to build efficient QA teams either in-house or remotely

- Increase your chances of career advancement and your employability in the gaming industry

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Few things are more annoying for gamers than encountering a buggy new game. This often leads to negative reviews, and in turn, you'll find that demand for your games declines. The solution lies in better quality assurance (QA) - and Modern Game Testing will show you how to achieve just that. Whether you're a new tester, developer or producer, the QA testing techniques shown in this book, using modern methodologies and the latest technology, will have you releasing quality games that are on time and, most importantly, on budget.

The book begins by introducing you to QA and the various types of tests that are performed on games. You'll then explore test cases and bug reporting, building tests for different platforms (even consoles and PCs), and LiveOps and test management. As you advance, you'll build a QA team from scratch and work with remote QA testers. The chapters help you take a more traditional approach to learning lessons, enabling you to examine the modern agile approach and various testing strategies that you can then adopt. All angles are covered with oodles of examples, so you'll have everything you need to implement QA strategies in your organization.

By the end of this book, you'll have a clear understanding of the modern methodologies of QA testing for games, and be able to build efficient, reliable, and long-lasting QA teams.

What You Will Learn:

- Conduct compliance, regression, and localization tests, among others

- Build and optimize test sets for testing mobile games

- Find out how to set up an efficient bug flow

- Write optimal bug reports that differentiate between priority and severity

- Pick the optimal testing approach for each phase of game development

- Discover how to use equivalence partitioning, boundary analysis, and decision tables

- Master live ops QA and handle live bugs

Who this book is for:

This book is for game testers, game producers, game developers, testing managers, and other QA professionals who want to learn more about modern approaches to QA and utilizing them to build more efficient and cost-effective QA teams and products. Prior professional testing experience is desirable, either in software or games testing and/or experience working in the gaming industry. Basic familiarity with agile working practices such as scrum is needed to fully understand all the concepts explained in this book.

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