Kniha Practical Video Game Bots Ilya Shpigor

Practical Video Game Bots

Automating Game Processes using C++, Python, and AutoIt

Autor: Ilya Shpigor
Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: APress
Dostupnost: Skladem u dodavatele
Odesíláme za 14-21 dnů
752
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this...

Informace o knize

Autor
Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2018
Stránek
328
EAN
9781484237359
ISBN
1484237358
Enbook ID
19406642
Vydavatel
Hmotnost
662
Rozměry
252 x 176 x 27

Kompletní popis

Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster. Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots discusses AI, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems. This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes. What You Will Learn Discover bots and apply them to game applications Use clicker bots with OS-level embedding data, output-device capture, and more Develop in-game bots, with process memory analysis and access Work with out-game bots, with network interception and embedding data Deal with input device emulation and OS-level interception data Who This Book Is For Those with some prior experience in game development and coding experience in Python, C++, and Windows APIs.

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