Kniha Procedural Content Generation in Games Noor Shaker

Procedural Content Generation in Games

Jazyk: Angličtina
Vazba: Pevná
Dostupnost: Skladem u dodavatele
Odesíláme za 10-18 dnů
925
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, sp...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Pevná
Vydáno
2016
Stránek
237
EAN
9783319427140
ISBN
3319427148
Enbook ID
12821424
Hmotnost
542
Rozměry
160 x 242 x 21

Kompletní popis

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.??The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.?

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