Kniha Procedural Content Generation via Machine Learning Matthew Guzdial

Procedural Content Generation via Machine Learning

An Overview

Jazyk: Angličtina
Vazba: Pevná
Vydavatel: Springer, Berlin
Dostupnost: Skladem u dodavatele
Odesíláme za 10-13 dnů
897
This second edition updates and expands upon the first beginner-focused guide to Procedural Content...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Pevná
Vydáno
2025
Stránek
275
EAN
9783031847554
Enbook ID
47177020
Vydavatel
Hmotnost
698
Rozměry
168 x 240

Kompletní popis

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 

Mohlo by vás zajímat

Benefactors and the Polis

Marc Domingo Gygax
1 253
1 415

Shark Fishing

Mike Schmidt
510

Coyote

MR Clyde R Hedges
251
655
398
784
506

Zákaznicí kteří koupili tuto knihu koupili také

Las Nacionalidades

Francisco Pi y Margall
376

Yavru Kuslar

Yavuz Bahadiroglu
151
208

mistero del poeta

Antonio Fogazzaro
357