Kniha Real-Time Visual Effects for Game Programming Chang-Hun Kim

Real-Time Visual Effects for Game Programming

Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele
Odesíláme za 5-8 dnů
2 286
This book introduces the latest visual effects (VFX) techniques that can be applied to game programm...

Informace o knize

Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2016
Stránek
227
EAN
9789811013485
ISBN
9811013489
Enbook ID
15366931
Hmotnost
3693
Rozměry
155 x 235 x 15

Kompletní popis

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

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