Kniha Shape Mapping Xin Li

Shape Mapping

for Graphics and Visual Computing

Autor: Xin Li
Jazyk: Angličtina
Vazba: Brožovaná
Vydavatel: VDM Verlag
Dostupnost: U nakladatele na objednávku
Odesíláme za 17-27 dnů
1 407
Over the last few years, the rapid advancement of 3D§scanning technologies has brought huge amount o...

Informace o knize

Autor
Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2009
Stránek
144
EAN
9783639164381
ISBN
3639164385
Enbook ID
06824834
Vydavatel
Hmotnost
222
Rozměry
152 x 229 x 9

Kompletní popis

Over the last few years, the rapid advancement of 3D§scanning technologies has brought huge amount of§high-fidelity surface models and volumetric data§sets. To effectively model, analyze and reuse these§models become research thrusts in computer graphics,§CAGD, vision, visualization, and virtual reality.§This book covers a fundamental problem called shape§mapping, i.e. computing bijective correspondence§between shapes, which can facilitate many of§aforementioned tasks. One direct application of§mapping is non-rigid alignment for shape§comparison/retrieval or deformation tracking. Another§application is transforming properties, computation,§or analysis of one object to another object (domain)§for more efficient or robust process. Despite its§importance, existing parameterization methods are not§adequate to map general shapes with complicated§topology and geometry. Recent research from the§author of finding effective mapping methods for 2D§and 3D manifolds is discussed here. It not only§provides fundamental progress in understanding and§computing this fundamental geometric problem, but§also explores great potential of this research in§broad areas of geometric and visual computing.

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