Myst Haven, a magical land, is in need of help. The ruling class has survived the most recent war, but just barely. Their numbers were greatly depleted, leaving them scant resources to manage their every day lives and return to the once prosperous society they had been. But then they came up with a plan and suddenly all was not lost. They figured out a way to tap into the resources in the human world and bring them into their world to help.
Willow Lansbury is the owner and proprietor of a quaint little bookshop in San Diego, California. She is an avid reader, mostly fantasy novels, and an enthusiastic gamer, mostly tabletop RPGs. She also proudly collects rare books to show off in a secret room in the back of her bookstore. One day a strange man came be to bring her some rare books he had for sale. But one book was more than rare. It transported Willow to the magical land of Myst Haven.
Willow quickly learns that this land has created a game for her, a game like her tapletop RPGs that she loved so much. But this game is very real and the stakes are much higher. She must play along and follow their rules if she wants to return home.