Nathan Hadley thought losing his phone was the worst thing that could happen at St. Benedict's Cross. Principal Pennyman has been on a mission to wipe out Zapped, the violent game everyone plays, and Nathan's phone didn't escape the crackdown.
Bored and restless without it, Nathan doesn't expect anything exciting-until an email from someone calling himself The Gamemaster pops up in his inbox.
Wanna play?
It isn't a video game. It isn't a scavenger hunt. It isn't like anything Nathan has ever tried before. Dare is a new kind of game-one that promises choices, consequences, and challenges that only get harder the deeper you go.
But there's a catch: once you're in, you can't back out. Not without paying the price.
Nathan has sixty minutes to decide.
The clock is ticking.
Do you accept the dare?