Kniha Introduction to 3D Game Programming w DirectX11 Frank D Luna

Introduction to 3D Game Programming w DirectX11

Autor: Frank D Luna
Jazyk: Angličtina
Vazba: Brožovaná
Dostupnost: Skladem u dodavatele
Odesíláme za 9-15 dnů
878
This updated bestseller provides an introduction to programming interactive computer graphics, with...

Informace o knize

Autor
Jazyk
Angličtina
Vazba
Kniha - Brožovaná
Vydáno
2012
Stránek
600
EAN
9781936420223
ISBN
1936420228
Enbook ID
01229089
Hmotnost
1418
Rozměry
182 x 237 x 48

Kompletní popis

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. It also includes a companion CD-ROM with code and figures.

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